Once again, emerging forth from my Hobbit-hole of inactivity, I feel compelled to talk about what experiences in video games have sparked my dormant soul to life recently. Well, this year, The Witcher 3: Wild Hunt turns 10 years old and seeing as CD Projekt's other open world action RPG, Cyberpunk 2077, managed to grab me so firmly by the balls last year, it felt like an appropriate time for me to go back and play it. (Image property of CD Projekt) I should state, I had played The Witcher 3 before. I made it as far as the Skellige Isles before deciding to take a break and never coming back. My head-canon for that original Geralt is that he just never survived the shipwreck that landed him on Skellige and all hope for the future of the Northern Realms was just dumped on a beach with some driftwood. However, my infidelity with my digital hobbies wasn't what I came to talk about. Rather, I wanted to talk about the way that The Witcher 3 handles money an...
Everybody knows, if you want to write a good story, you've got to have themes. Everything from children's tv to Scandanavian murder dramas to even the damned Bible understands this. However, even with this artistic consensus in mind, there are some themes that are avoided, taboo even. (Image property of Irrational Games and 2K) In the medium of video games, one such thematic taboo is 'politics'. (Note the quotation marks there, because 'politics' can mean a lot of different things depending upon who's speaking). It's a sentiment that has been part of video game discourse for as long as I can remember. Even as a teenager, discovering for the first time just how wild and varied a lot of gaming history was, I have always remembered seeing people complain about politicising video games or games having an agenda. Today then, I want to dig into this idea of 'politics' in games, both in terms of how much there really is and, more importantly, why game...