With the recent success of Bethesda's Starfield reaching 10 million players, I’ve found myself confronted once again by the concept of in-game text. Words appear in many forms across the landscape of gaming. More specifically though, I’m concerned with optional informative texts, the kind that are designed to tell you more about a game’s world or the characters within it. (Image property of Bethesda Softworks) In the case of many Bethesda games like Starfield and Skyrim , they like to do this through straightforward in-game books that you can pick up and read. For me, these have always been like sandpaper for the eyes telling me oodles and oodles of information in an impenetrable medieval font-type about characters I’d never heard of before who have little to nothing to do with the main plot. This is partly an RPG thing because there will always be some players that like to role-play as homeless librarians who have to pick up every discarded cigarette packet in case it re...
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