If you asked me what the most important differences are in gaming discourse now compared to when I was a kid, one of the first ideas I'd throw out would be games-as-art. While some people do tirelessly continue this asinine debate, the sheer effort and craftsmanship that goes into shaping interactive narratives has, for the rest of us, cemented that video games are works of art just like films and literature. (Images property of 3909 LLC, Black Salt Games, Ryu Ga Gotoku Studio and 2K Games) However, while this is settled in my mind, it has opened up a whole range of significant implications that are still worth discussing. In particular, the pressure that comes with playing games as art and the guilt complex that results from deciding what games are worth our limited time. The Games-As-Art Guilt Complex We all have a limited amount of time in our days. Without wanting to get too real here, we are all aware of how our jobs, families, friends and other obligations limit the am...
Great games are worth celebrating