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Showing posts from July, 2024

Let me cheese your games, please

 Game design is like a well-choreographed dance between the creator and the consumer. Through good design, the gap can be bridged between the intentions of the developers in the past and the experiences of the players in the present to create a single, harmonious whole. (Original image property of FromSoftware and Bandai Namco Entertainment) Except that isn't really the case, is it? All of us have clipped through walls, had bosses freeze in place or been unexpectedly one-shot because the game's scaling was busted. In practice, our experiences with games are less of a delicate waltz and more of an awkward teenage slow dance full of trodden-on toes and garbled apologies. Make no mistake though, this is not a bad thing. To some extent, it is inevitable that we'll find a way to break our games in a medium where consumers are given any kind of agency. Instead of trying to solve this problem though, what I would like to put forward today is a proposal; that more games should embr...