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Showing posts from November, 2024

The Case for the Illusion of Choice

  With the dust now settled on the release of Dragon Age: The Veilguard , I've been taking some time to dip into the more contemplative criticisms that has cropped up in its wake. In particular, I've taken an interest in what people have to say about how Dragon Age  handles its villainous dialogue choices.  (Image property of BioWare and Electronic Arts) To be more specific, the chief criticism that I've seen is that the game won't let players be as vile and unpleasant as they'd like when they try to role-play as Thedas's biggest bastard. Several clips have skipped across the barren wasteland of my social media feed (*cough* follow me on Bluesky *cough*) that show disappointed players choosing an evil or rude dialogue choice only for their character to come out with something snarky or sarcastic that still basically agrees with whatever was said previously. It's an odd criticism when you think about it. We live in a world where personal attacks and advocatin...