| (Image property of Sony) I, however, was not one of those people. Even before the scalpers got their grubby little mitts on the whole stock and Sony were failing to keep up, I was already turned off the console. The idea that shiny graphics should sell me on a console that, fundamentally, wasn't doing anything new compared to the PS4 didn't appeal to me. Yet, about two weeks ago, I finally caved and decided to splash out on a PS5 which raises the question of "why now?". Today, I want to discuss this point and give a personal account of what changed that made me want to go in on Sony's latest space station looking hardware. New dog, old tricks To start off, it's worth laying out what exactly discouraged me from draining my bank accounts to get a PS5 in 2020. As stated it boiled down to the fact that I felt like the PS5 wasn't doing anything new over the PS4. You only have to look at the PS5's launch titles to see the problem here. Almost every single game boasted by the PS5 at launch also saw a PS4 release. The notable exception to this rule was the Demon's Souls Remake which, while technically new, was still, at its core, a game from 2009 that was quickly overshadowed by Elden Ring a year and a half later. The same Elden Ring, that is, that also released on PS4.  | | (Image property of Bluepoint Games and Sony Interactive Entertainment) As such, once you see past the thick fog of marketing that insists that looking new is somehow the same as actually being new, the PS5 didn't really offer anything for me at launch. For the record, even now, this problem hasn't improved much. Casting your eyes over the top selling PS5 games, you would be forgiven for thinking that very little has changed from the PS4. Spider-Man 2, Call of Duty, Street Fighter, Jedi: Survivor, these are all franchise titles that were more than happy on the PS4. By contrast, indie games, which do actually offer new and original ideas, have shunned PS5 exclusivity in favour of releasing on as many platforms as possible to boost their profiles.  | | (Image property of Marvel, Insomniac Games and Sony Interactive Entertainment) So, in principle, I refused to buy a PS5 at launch because I didn't feel that it offered anything new but that doesn't seem to have changed much. Most franchises either still release their games to PS4 or make PS5 exclusives that are simply extensions of those existing gameplay models. Thus, we arrive back at the question; why did I buy a PS5 now? Well, to answer that, we need to dig beneath the surface and beyond simple franchise names and titles. It's what's under the hood that counts. Based upon my previous comments about the PS5 simply regurgitating old franchise names to make up the majority of its lineup, you might be surprised to hear that the game that swayed me into buying a PS5 was Marvel's Spider-Man 2. What might confuse you even more is that, despite buying a PS5 because of it, I haven't actually decided to play it yet. There is method in my madness however.  | | (Image property of Marvel, Insomniac Games and Sony Interactive Entertainment) You see, I like Spider-Man as much as any other nonathletic nerd with money troubles but having played both Spider-Man PS4 and Spider-Man Miles Morales to the point of receiving the Platinum trophy in both, it's safe to say that I've had my Spider-Man fix in recent years. However, Spider-Man 2, was enough to persuade me to buy a PS5 because of one very simple change that it made to the previous games; its speed. The core experience that everyone takes away from a good Spider-Man game is the web-swinging and, while it was a highlight of the PS4 titles, holding them alongside Spider-Man 2 is night and day. Spider-Man 2 is so much faster due to the PS5's ability to load the map that you're swinging through, building on the previous games' satisfyingly cathartic swinging nicely.  | | (Image property of Marvel, Insomniac Games and Sony Interactive Entertainment) This simple gameplay tweak from one generation to the next is what made me take notice of the PS5 hardware. Since its launch in 2020, the PS5's main selling point has been in how good its games look thanks to dynamic lighting and particle effects. This was nothing new. New console generations always like to demonstrate their visual firepower as an easy marketing tool upon release. However, while graphics are great as a first impression, a game can look excellent while still playing like a depleted uranium Etch A Sketch. By contrast, Spider-Man 2 signals the turning point that comes in all consoles' life-spans where games stop focusing on how good they look and start thinking about how well they play. Once developers and publishers stop caring about making their games look pretty, they can start using the hardware to create some truly impressive gameplay mechanics, like Spider-Man 2's improved traversal. It was this sign that the wind is changing for this console generation that gave me hope for new and exciting experiences on the horizon.  | | (Image property of Marvel, Insomniac Games and Sony Interactive Entertainment) It is also worth mentioning the appeal of the fact that my entire PS4 library works on PS5 for encouraging me to make the switch. Furthermore, the sight of developers like Capcom with Street Fighter 6 using the hardware to make their games more accessible than ever also gives me hope for the rest of this generation and some of the turning points it could represent for gaming. Between these factors and the potential shift in thinking that Spider-Man 2 now seems like as good a time as any to get on board with the PS5 and, so far, I have no regrets. The Switch has shown with games like Tears of the Kingdom how technically impressive developers can be once they have had time to practice with the new hardware. I hope that, in the coming years, we will see more and more examples of this being the case. Fingers-crossed for no buyer's remorse! All images and property names belong to their respective rights holders and are utilised here for the purpose of criticism and review.
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